The Operating System for
Playable Worlds

Ship faster with a backend built for retention, not just storage. Unified profiles, analytics, and social layers that scale from your first 100 players to your first 10 million.

Trackeno Dashboard Interface

Unified Systems

Three isolated modules, one connected reality. This is the foundation.

P

Unified Identity

Single UUID across all titles. Cross-game progression, shared wallets, and persistent social graphs. No fragmentation, no "starter accounts."

Returns: Profile Object
A

Signal Analytics

Event-driven, not polling-based. Identifies "Silent Churn" patterns before they impact retention. Heatmaps on feature adoption without custom instrumentation.

Latency: < 50ms Event Trigger
E

Native Engagement

Guilds, leaderboards, and events that feel native. Hosted on your domain, styled to your art. No redirects to third-party portals.

Protocol: WebSockets / WSS

The Development Arc

How top-tier studios leverage Trackeno throughout the lifecycle, annotated with constraints and failure modes.

PRE-PROD Weeks 1-4

Prototype Validation

Use Anonymous Beta Tracking to test core loops. The system flags "Friction Points" where player drop-off exceeds 20% in a session.

Constraint: Minimal SDK overhead. We prioritize lightweight instrumentation over feature density to ensure testing on low-end hardware.
LIVE OPS Launch Day

Event Deployment & Monitoring

A/B test reward tables directly in the dashboard. The "Whale Sensitivity" slider adjusts visibility of high-tier rewards to balance server economy without a hotfix.

Pitfall: Avoid polling loops for live events. Our WebSockets implementation handles 10k+ concurrent connections without stalling the main thread.

Live Data Flow

Visualizing the pipeline: from client event emission to aggregated insight. Click a step to trace the path and view the payload structure.

Client Processing DB/Stats
LIVE
event_payload.ts Client Emission
Trackeno.emit('challenge_complete', {
  user_id: 'usr_8f9a2b',
  event_timestamp: 1789443000,
  challenge_id: 'ch_delta_04'
});
Common Bottleneck: The 'Processing' step (Node 2). Adding heavy business logic in the ingestion pipeline increases latency. Use our declarative mapping to offload this to edge workers.

Key Terms (Developer View)

Diegetic UI Design

UI elements embedded directly into the game world (e.g., a wristwatch interface). Our system handles depth-of-field rendering automatically.

Signal vs. Noise Analytics

Our internal thresholding algorithm. It ignores trivial clicks (spam) and only flags meaningful engagement drops.

Entity Graph Data

The network connecting players, items, and guilds. Queries on this graph are optimized for read-heavy workloads.

Trade-off Analysis

Deep Configurability You own the data schema. No lock-in.
Initial Setup Time Defining schema takes 2-3 days vs. 0 days for generic tools.
Predictable Pricing Cost scales with Monthly Active Users (MAU), not event volume.
Self-Hosted Option Requires Kubernetes knowledge. Not a "one-click" deploy.

Mitigation: We provide a CLI tool to generate a default schema based on your game genre (RPG, FPS, RTS) to reduce setup time by 70%.

Ready to architect your stack?

Connect with our technical leads. We review architecture diagrams for free.

Trackeno Pro • Istiklal Caddesi No: 123, Beyoğlu, Istanbul, Turkey

+90 212 555 7890 • info@trackeno.pro • Mon-Fri: 9:00-18:00